ITM 320

Java Programming

(3 Credits)

In this course students will learn the "inner workings" of GUI's, event programming, and the class libraries supporting same; students will also complete projects using these systems via the Java language.


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Course Objectives


Textbook

Java How to Program 8th Edition, Deitel & Deitel
ISBN-10: 0136053068
ISBN-13: 9780136053064


Additional Materials

CBU student unix server account, other server backup, and/or USB drive as needed for backup.


Course Grading

  • 20 % - Graphics/Game GUI Project
  • 20 % - Business App/Forms Project
  • 30 % - Database or Network Project
  • 30 % - Homework


The schedule is a tentative guideline. The progress of the class will typically vary somewhat from this outline and additional material may be added. Scheduled and unscheduled homework, quizzes, and tests will be announced in class, therefore it is important to stay informed if absent from class.